Fractal Template

Game Design Doc

Outline your game concept, from the core gameplay loop and narrative arcs to technical requirements.

Template Blueprint & Architecture

Every branch in this blueprint is expandable into its own sub-canvas, connected through bi-directional [[wiki-links]].

Central Root Idea

Game Design Document: [Game Title]

Outline the core concept across three pillars: [[Core Gameplay Loop]], [[Narrative & World]], and [[Technical Requirements]]. Expand each to design in depth.
Pre-Configured Branches & Sub-Canvases (3)

Core Gameplay Loop

The 30-second action the player repeats, the systems around it, and the rewards that keep them coming back.

Narrative & World

Story arc, characters, and world-building that give the [[Core Gameplay Loop]] emotional stakes.

Technical Requirements

Engine, platform, and performance goals that constrain every design decision above.

Why Use the Fractal Method for Game Design Doc?

01

No Visual Clutter

Instead of a tangled spiderweb canvas, sub-topics nest into infinite clean sub-canvases you can enter and exit with 1 click.

02

Cross-Linked Knowledge

Connect any thought or character to any other branch using [[wiki-links]] across all hierarchy levels.

03

Local & Private

Everything stays stored in your browser's IndexedDB. Export to Markdown, JSON, or image at any time.

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